Leveraging Gamification to Address Online Hate Speech

RAN PS Thematic Research Meeting (TRM) on “Leveraging Gamification to Address Online Hate Speech” was held on 12 July 2022.

The online event gathered 25 researchers, academics, and scholars as well as EU Member States.  

The TRM explored the topic of gaming and gamification used by (violent) extremist groups and building on previous P/CVE interventions, discussed the benefits and challenges of using these approaches as a tool for the development of P/CVE interventions in relation to hate speech online.  

Find below the conclusions paper, that provides an overview of the key findings that have resulted from the meeting, and includes the Play Your Role project as a case study.