Leveraging Gamification to Address Online Hate Speech

RAN PS Thematic Research Meeting (TRM) on “Leveraging Gamification to Address Online Hate Speech” was held on 12 July 2022. The online event gathered 25 researchers, academics, and scholars as well as EU Member States.   The TRM explored the topic of gaming and gamification used by (violent) extremist groups and building on previous P/CVE interventions, […]

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CITY AND GAME: prototyping a pervasive game to combat hate speech online

The problem of hate speech online has been gaining ground in contemporary digital societies. In this article, in a first phase, we try to understand the rise of digital hate speech and we present some lines of action designed within the scope of the European project Play Your Role: gamification against hate speech, whose main objective is […]

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Hate speech in video games and online gaming communities – State of the art

The article “Hate speech in video games and online gaming communities – State of the art” signed by the Portuguese team of the European project Play Your Role: Gamification against Hate Speech, Susana Costa, Beatriz Isca, Filipa Cerol, Bruno Mendes da Silva and Mirian Tavares has just been published in the new issue of the […]

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Survey Analysis on hate speech online in the context of video games

This report reflects the result analysis of a survey applied to students from three countries – Portugal, Italy and Lithuania, with ages between 11 and 20 years. The survey was applied by direct administration with open and closed questions, divided into five groups. Download the PDF of the research This research report is available also in Italian […]

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A Survey in Italian Classes

In the period October-November 2019 Centro Zaffiria administered a survey about hate speech in videogame. There were 9 classes involved in the research, the total of the participants is 195. At the very beginning, after a brief presentation, the operator explained to the students that they would participate to an important research about video games […]

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