Leveraging Gamification to Address Online Hate Speech

RAN PS Thematic Research Meeting (TRM) on “Leveraging Gamification to Address Online Hate Speech” was held on 12 July 2022. The online event gathered 25 researchers, academics, and scholars as well as EU Member States.   The TRM explored the topic of gaming and gamification used by (violent) extremist groups and building on previous P/CVE interventions, […]

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Urban Games Manual

Urban games are game situations developed in urban spaces, designed to provide an enriching experience on a specific topic. In our case, the main objective of the PYR urban game is to propose a new approach to the education about online hate speech.   Our players can live, through the game, an immersive (and controlled) experience aimed at stimulating a deeper reflection on the topic.  […]

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Play Your Role at EHC 2021

The European Humanities Conference (EHC 2021), to be held between the 5th and the 7th of May, is part of the European R&D Exhibition in the Humanities. The European Conference of the Humanities (CEH 2021) is part of the European R&D in Humanities Exhibition. Taking place simultaneously, the Exhibition will remain available online after the CEH […]

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CITY AND GAME: prototyping a pervasive game to combat hate speech online

The problem of hate speech online has been gaining ground in contemporary digital societies. In this article, in a first phase, we try to understand the rise of digital hate speech and we present some lines of action designed within the scope of the European project Play Your Role: gamification against hate speech, whose main objective is […]

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Hate speech in video games and online gaming communities – State of the art

The article “Hate speech in video games and online gaming communities – State of the art” signed by the Portuguese team of the European project Play Your Role: Gamification against Hate Speech, Susana Costa, Beatriz Isca, Filipa Cerol, Bruno Mendes da Silva and Mirian Tavares has just been published in the new issue of the […]

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